As you've no doubt already realized, The Middle Room is more analog than digital. We tend to avoid the topic of video games in most instances. It isn't that we look down on our electronic brethren; it's just that we feel the subject is better treated elsewhere. Besides, while we keep a Game Cube plugged in here, our funds are devoted to other ends: movies, comics, and of course the action figures you see around you.
But from time to time we feel the need to say a few words. In this case, it is DC Vs. Mortal Kombat (or Mortal Kombat Vs. The DCU or... whatever they end up calling it) that has captured our attention.
While the notion of Batman beating Sub-Zero into pulp intrigues us, there is something about the game's concept we find intrinsically troubling. Putting our reservations into words could prove problematic, but fortunately that won't be an issue. Everything wrong with this pairing can be distilled into a single image, ironically released as marketing for the game. Were we working for Midway, we might have spent money PREVENTING that image from entering the vast electronic sea known by some as the Internet.
On the other hand, it is worth noting that several elements of design in the game have managed to impress us. In particular, it occurs to us that this design for an "armored" Batman is far less offensive than, say, this one.
But we may have more to say on that subject when The Dark Knight enters theaters.
Tuesday, July 1, 2008
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