Friday, July 27, 2018

Movie Review: Mission: Impossible - Fallout


Arguably, the most impressive feat Fallout achieves is selling the idea that the preceding five movies all played out in the same world and involved the same characters. That includes Ethan Hunt, incidentally, whose character is far more central to this movie than any of its predecessors. Even MI3, which was written around Hunt's private life, left the character something of a mystery box.

Fallout takes the unprecedented step of letting us peer into his head and glimpse his insecurities. And in the process, it pulls together threads of ideas and weaves them into an actual character. Granted, this should really have been done in Mission: Impossible, but better late than never.

I'm not sure the character we end up with is still all that compelling, but it's still a remarkable accomplishment. And, as I mentioned above, the process also binds the world together. We're reunited with characters, set pieces, and ideas drawn from every preceding film in the series. And, yes, that includes Mission: Impossible 2. Hell, the core of Hunt's character may have been drawn from a throwaway line from that movie, and Fallout succeeds in selling it through sincerity.

The movie takes some other risks, as well. Tonally and stylistically, it's quite a bit different than Rogue Nation, despite featuring the same writer/director. It also includes a moment or two that flirt with magical realism - I don't believe we've seen that from this series in the past.

I should also mention the movie plays out quite a bit differently than the trailers implied. Despite appearances to the contrary, this is only the second movie where... You know what? I'm going to stop that sentence, because I don't want to spoil it. Suffice to say, there was something about this movie that made me extremely happy.

That's not to say I was thrilled with every choice. The film telegraphed several twists in advance, and while they went off-book with a few elements, others played out fairly by-the-numbers. But like Rogue Nation before it, Fallout successfully builds a compelling narrative out of action sequences, ridiculous stunts, and absurd heists. I think it deserves a pass for a handful of obvious twists.

As always, the supporting cast is more interesting than Ethan Hunt, though it's closer than usual. My concerns this was going to sideline or mistreat Rogue Nation's MVP were unfounded - once again, Rebecca Ferguson's Ilsa Faust reminds the audience she's ready to take over this (or any other) franchise if the need arises. Likewise, Luther and Benji are wonderful as always, as the support. The team is also utilized more effectively than in most installments. While Fallout is definitely built around Hunt, it embraces the premise of a group of professionals with (somewhat) specialized skills required for pulling off an impossible mission.

The new characters are fantastic, too. Henry Cavill was perfectly cast as a strongman, and longtime fans of the series should be delighted by Vanessa Kirby's character (I sincerely hope we see more of her in future installments).

Then, of course, there's the action. I'm assuming you already know this from seeing the trailers, but this movies manages some jaw-dropping chases, fights, and stunts.

I enjoyed this movie a lot. At the end of the day, Rogue Nation is still my favorite, but keep in mind I think that's better than any Bond film. This one's still better than any Bond film made in the past forty years. That's not a bad consolation prize.

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